Run along the surface to the right, turn to the left, jump, and run along. Run along the wall to reach the next platform which is sloped. Youll make your way through 17 levels as you head towards the keymaster Mara. Head for the orange marker. Level 17: The Monster, Copyright There's a slope here for you to slide down, as you do, you'll want to grapple to the surface to the right, then over to the surface on the left, and then onwards to the open duct. You will be pushed back once again. Once you reach here, look up again and you'll see another ledge to grapple directly up to. Level 8: The Gatekeeper - Gamer Walkthroughs All trademarks are property of their respective owners in the US and other countries. Grapple over to the left and kill the last enemy, using sensory boost to attack from behind. The first section is very basic. Jack is safe on the platform he lands on at the beginning of this phase, so players should take their time to survey their surroundings. There are a total of 4 shielded keys and 2 shields to break. Level 14: Reign in Hell - Gamer Walkthroughs Follow this around to get straight up onto the ledge and destroy the ball. You'll need to get past the numerous spinning lasers along the way. Gamer Walkthroughs --- Contact Us --- Privacy ---, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. IGN's Ghostrunner complete strategy guide and walkthrough will lead you through every step of Ghostrunner from the title screen to the final credits, including . Hop over the pipe and then slide under the following pipe. Here, you'll also be able to track the collectibles you have found so far (at this point, there will only be two you should have found.) You can drop down here and the, Use the three grapple hooks to get to the next section, then there will be a series of wall running, sliding and grappling to reach a catwalk. In a flurry of katana slashes and lasers, players will need to do whatever it takes to reach the top of the Tower and take down the Keymaster. Turn around again, and the room corridor will shrink, transforming into a room with green blocks. T-073-M, or The Gatekeeper, is a computer mainframe that utilizes lasers and blasts in order to deter Jack. Go forward into the room and there will be a glowing gateway. After breaking two, a hook will drop down that wasnt there before. The tower is torn by physical violence, hardship, and mayhem. Go through the unlocked door and there will be another enemy. Run towards the fence and onto the surface on the right-hand side. With the hard tower climb out of the way youll still need break the power cells on either side. Then use sensory boost to avoid their blasts and eliminate them. Walkthrough. Lonesome Village - Relaxing puzzle-solving and life-sim meet in a cozy, no-combat, coyote adventure!Uncover the mysterious, magical past of Lonesome Village and save this town from the hands of evil.You're new to the quiet village of Lonesome, once known as Ubhora. To approach them, slide when they begin to pulse, in order to avoid their attacks and reach them quickly. Quickly jump to the left to run along the fourth and final surface, and make it onto the bridge. All the latest gaming news, game reviews and trailers. Again, avoid the golden blocks here. Run across the surface in front of you, and follow it around to the right to pick up throwing stars. Run along the surfaces, heading towards the next wheel you need to hack. Press the console and a grappling hook will appear. Go forward and use it on the first target. You'll want to quickly jump and dash (aim towards the top of the surface to make the next few jumps easier.) Next: Ghostrunner: All Artifacts Guide . All rights reserved. Jump on these over to the next section and use Tempest again on the target on the left. When you do, this will open up a gateway for you to follow. As you start the level, you'll be greeted by another new type of enemy - this one, has a shield. At this point, players will have to continue the process by avoiding both the lasers and blasts while making their way counterclockwise up the structure. In the A Look Inside level, players get introduced to the Cybervoid, a place where the Ghostrunner's abilities get enhanced. In quick succession, you'll climb up, in a spiral, using six grappling hooks. Now that Jack poses a greater threat to the computer mainframe, it will initiate the second phase of the boss battle. Jump up onto this ledge. If your upgrade slots are already occupied, there's another way you can improve the visuals while not taking up your booster module. Where to find all the swords in Ghostrunner - pcgamer Run . Ghostrunner: All Swords Guide - TheGamer You can catch him defending the plot of Kingdom Hearts and geeking out over awesome combo videos in character action games any day of the week. As Jack the Ghostrunner, you have to jump then dash back into wall running on the same wall until you can grapple. This is a simple defense, as it doesnt react at all to Jacks movements. Ghostrunner: All Puzzle Solutions - TheGamer Here's the path: With that, you will escape the final puzzle cybervoid. Ghostrunner - Part 3 - Up the Tower - YouTube Jump/dash or slide/jump across the gap and follow the walkway to the right. Run along the wall when it's safe to do so, use sensory boost to strafe to the right and reach the grappling point. Youll need to get past the numerous spinning lasers along the way. Ghostrunner: Directed by George Ledoux. There are two more rotating wheels for you to slow in order to make it to the next platform. Duck under the pipe and walk to the end of the walkway. Even the list is increasing day by day and new games are launched daily. Walkthrough - Ghostrunner Wiki Guide - IGN Run-up - Ghostrunner Wiki Guide - IGN Dominate your adversaries, discover the secrets of the Drop down to the walkway below. Start by turning the corner and dashing straight for the first key. updated Nov 13, 2020. As you go forward, neon yellow platforms will appear. Level 16: The Summit You'll want to use sensory boost here to be able to dodge around it and safely to the next grappling hook. Follow this around the room until you reach another enemy. This level starts with a fairly difficult climb up the tower to the top. Level 13: The Forbidden Zone Break the two power cells on the ground and then use the hooks to grapple up to the third power cell up the top. Go through the unlocked door and make your way to the next room using the wall runs and ziplines.