Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Zone Leveling Guide | EQProgression - Everquest TLP Guides If it's not up on the rotation, skip it. How does it help with boxing? What that means is he just won't do anything. Otherwise, kill puslings and bubonians. But since I listed Dalnir, I felt I would be remiss to list this place. There are three nameds you can kill here for a good variety of loot. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. I don't like them and only do them if guildmates beg me to. The gear drops here look incredible too. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Inside the hut talk to Mercenary Mdjal to hire a mercenary. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Will continue editing as I play through on different characters. Some players are reporting trouble verifying their email address. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. This guide is a solution to that problem. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. I played a cleric for 9 years until I finally left. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Once you zone in there is a monster bridge. Here is a quick run down of everything. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Best thing though are the nameds. Black Reaver included. It's cheap and easy to get and you probably can get large amounts of it just as you level. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Everquest Leveling Guides - Almarsguides Reactive: Your merc will react better depending on the situation. Turn in the quest as you complete it. EQNext (EverQuest Next or EQN) has been officially announced! That spot is, like, the ideal afk spot. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. They are undead and you will reap them with Slay Undead/Ward Undead line spells. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! The Simple and Rough sets will leave you well off. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Very simple. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Yeah that is no where near as good as it used to be. They are all undead. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. PDF Eq2 leveling guide 1-100 Everything is gnomes, constructs, slimes, minotaurs, and elementals. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Pretty good for running if you botch pulls. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. This zone is sometimes a hotzone. They are in the places where the guards used to be. It works for some people and if you get in a good rhythm you can knock out quests really quick. It's a very easy zone to level in without much drama. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. . IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. The other major reason is Alternate Advancement Auto-Grant. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. But if you just absolutely HAVE to go somewhere else, here are some suggestions. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Make sure you clear both the left and right sides of the first courtyard. They complete heal and can do it 7 or 8 times in a row. That's all I have for now folks. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. Once you reach the wasps that are over there, start killing the wasps. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. They do not have much in the way of HP, but can hit hard. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. everquest afk mercenary leveling guide Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. A: Mercs are actually rather cheap to maintain. They are however allowed into LDoN's. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Stay at the entrance until you get to 80, then you can push into the north pathway. The mobs here are level 62-64. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. To top it all off, it's also a hot zone!! If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Just be kind and patient. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. That area is considered Tier 1 for the expansion. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Not game breaking to say the least. The mobs are glass cannons. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. There is a big black stone in the bottom right corner of the zone. Made a handful of edits as of 1/13/2017. This is very repetitive, boring, and slow. Edited in general directions to each zone and a blurb about the benefits of being on a live server. I have masochistic friends who swear by it though. When first starting out a healer merc may seem logical, well it's not. You may finish them and have 30-45 minutes to wait. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. I believe the camp is called Library Camp commonly. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Most of those pulls will be a pair of light blue conscript mobs. Nameds drop a pretty good belt and necklace. Pretty much everything is undead and the zone is very easy to get to. It may not display this or other websites correctly. Posts: 1,338. Get invisibility on a character who can rez or has a healer merc at least. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Owning any current expansion will also unlock these features. Go. Just be careful about aggro. If you haven't done the others, they are still accessible. They tank for you, heal for you, or dps for you. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. The north and east pathways are the ones to focus on. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. At 82 or straight away if you have a group, head down through the mansion to the basement area. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. They will drain half your exp and do very little damage. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. These are also really nice for Rangers to headshot since they are rootable and don't summon. Kill bears, wolves, and snakes near the zone line to Blightfire. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Assist: Your merc will help DPS. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Everquest Mercenary Guide - Almarsguides Help Home Find Tyrinam and take the Reducing the Threat - Worgs quest. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Lots of good loot and the spider camp and kobold village are pretty easy. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Are You Returning to EverQuest II? | EverQuest II Enter your email address to follow this blog and receive notifications of new posts by email. Guide to Leveling on Live : r/everquest - Reddit The druid is a . Will be updating soon to include Ring of Scale. I will edit that stuff in. When you get a new mercenary, it starts at Level 1 with only a single ability. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Press question mark to learn the rest of the keyboard shortcuts. Youre looking to create a merc team of Tank/ DPS/ Healer. Dismiss: Permanently get rid of this mercenary. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Whatever you do, don't try and fight in the cave to the Commonlands exit. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. There are three total HAs he will give you. Keep clearing around til you hit 48-49. There are only a small handful of places where you have to fight more than one mob if you don't want to. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Finally, heres the math on why I believe this guide has value. This is no longer a viable leveling method. If you have a reliable interrupt though, pull like a madman and just prioritize those. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Yet, player groups are hard to come by in the 60 to 80 level range. The number of mobs for straight grinding is also really impressive. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . A: You must be carrying the plat on you in order to pay your merc. The zone is very well spaced. (Intelligence level, Upkeep and all that). Slash Commands - Zliz's EverQuest Compendium Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Create an account to follow your favorite communities and start taking part in conversations. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. You can use the find command (CTRL + F) to locate such vendors. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Coming from The Mines, start killing gnolls until 12. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. I came back and my toons went from level 3 to level 10!!! Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). The north and east you can at least run out if you botch a pull. There are 2 nameds plus a named treant you can easily access if no one else is killing them. If you have a group, a great place to go is over to the bottom left of the top section of the zone. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, This place is almost nothing but undead. So I will continue making changes as I see what works best and for who. One or two nameds are easily accessed from here. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. You'll make the amount it takes to pay them and more from those 5 mobs. Fun times. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. He is a raid target. Let the mercenary do all the work for you. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Hitting Ctrl+R to walk is very good idea here. This format works best for me and it's much easier to update than what I used to do. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Also you don't have to worry about paying them until around level 12. At 56, head toward the bottom. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. You can hire a Mercenary at any Mercenary Liaison. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. At 6-7 go into the middle cave and kill pumas. If you have an enchanter mez the adds and then hold them for one minute after each kill. Slaughter everything you get your hands on that isn't a friendly dragorn. It's essentially a big hole in the ground, but the mobs have low HP and die fast. Leveling/Setup This guide covers zones up to Omens of War. This works out to 4 AA (6 AA on Test) an hour while AFK. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. They have low HP, but can hit hard with spells and melee. Once you get there, it's party time. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Entire house is pretty much open at 26. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. 1 of 2 Go to page. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). You can pull the first floor starting about level 20 and move into the second floor about 24. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. I look at AFK Mercing as if the . /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). At level 5 it gets its second ability, with third obtained at level 15. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. You can do 2 pathings in this patch (13.1B): How do I fix this? AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Can I keep him when I shroud? This is a picture of the window you'll see when first purchasing a Mercenary. everquest afk mercenary leveling guide - Acting-jobs.net The money here is ridiculous. They are designed for extra support or extra muscle in PvE encounters. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Q: What level do Mercs start charging me money? The south camp is the three rooms near the Nobles Causeway zone line. Healing mercs heal and tanking mercs tank pretty simplistic. When you rez your mercenary you will immediately be charged the Upkeep cost on him. To upgrade your mercenary you have to complete SoD progression lines.
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